Client gave the following instructions for building a simple VR game.
It had to include the following.
One playable level containing
Scripted elements (Acceptable to use code from other sources so long as its referenced back to the original coder)
Art assets (Also acceptable to use art from sources so long as its referenced back and has the appropriate licence)
Contains Observable functionality and interactions in an extended reality space.
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Project High Concept - Take a simple balloon shooter and adapt it to VR environment
Using the Unity Engine
HTC Vive (Gen 2) hardware
And Oculas Rift/Quest
Core Loop - Game Aim
The core aim is to hit as many balloons in the least amount of time for a high score
Design Tone/Feeling
Light fun
Fantasy Genre
1st level - Night time
Player is standing on the top of a tower somewhere
Mechanics
Player is able to pick up the bow with either hand (Allowing for either left or right hand to be used)
Player reaches over shoulder to pull an arrow out of the quiver and place it into the bow notch
Player uses same hand to then draw back the arrow to launch the arrow at a target
Arrow limits (Not yet decided)
More than one arrow type (Not yet decided, needs a way to select different types of arrows)
Player may not be able to move from start point at this point in time. (Subject to change if this doesn't feel right)
Balloons float up around the player after the first arrow is notched
Some balloons may have paper lanterns under them which the player can light for bonus points.
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