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VR Project - Client Brief - VR Balloon Shooter

Writer's picture: Esther WEsther W

Client gave the following instructions for building a simple VR game.

It had to include the following.

  • One playable level containing

  • Scripted elements (Acceptable to use code from other sources so long as its referenced back to the original coder)

  • Art assets (Also acceptable to use art from sources so long as its referenced back and has the appropriate licence)

  • Contains Observable functionality and interactions in an extended reality space.


 


Project High Concept - Take a simple balloon shooter and adapt it to VR environment


  • Using the Unity Engine

  • HTC Vive (Gen 2) hardware

  • And Oculas Rift/Quest


Core Loop - Game Aim

  • The core aim is to hit as many balloons in the least amount of time for a high score


Design Tone/Feeling

  • Light fun

  • Fantasy Genre

  • 1st level - Night time

  • Player is standing on the top of a tower somewhere


Mechanics


  • Player is able to pick up the bow with either hand (Allowing for either left or right hand to be used)

  • Player reaches over shoulder to pull an arrow out of the quiver and place it into the bow notch

  • Player uses same hand to then draw back the arrow to launch the arrow at a target

  • Arrow limits (Not yet decided)

  • More than one arrow type (Not yet decided, needs a way to select different types of arrows)

  • Player may not be able to move from start point at this point in time. (Subject to change if this doesn't feel right)

  • Balloons float up around the player after the first arrow is notched

  • Some balloons may have paper lanterns under them which the player can light for bonus points.





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