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Level Design
Level Design Portfolio
In Games, Narrative Design isn't just the written word, but also how a level or area of the game is played out tells part of the story, a good example is the Dark Souls series.
Level Design: Welcome
Vertical Puzzle
This is the playthrough solution to a puzzle I designed for a light and mirror game that wasn't included in the final product.
I wanted to play with verticality because it wasn't something I saw a lot of and thought it could create an interesting puzzle element.
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Originally I had stairs instead of the lift and I discovered that it was too slow for the pacing for the player to run up and down the stairs to get to the next element of the puzzle.
Level Design: Video
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